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The VR and AR Oxford Hub are hosting a unique showcase here at the University of Oxford.

Examples of uses for virtual reality technology

The VR and AR Oxford Hub bring together people, knowledge and resources in the world of VR and AR technologies. 

The MPLS Industrial Research Partnerships team are supporting the VR AR hub’s Immersive Technology showcase on June 20th. Several industry partners are coming along to exhibit, including Unity, NVIDIA, Aruba, AVerMedia, Wizdish ROVR and various other computing providers.

Confirmed speakers include John O’Reilly from UNITY (the game engine behind Pokémon Go) and Andrew Hendry, Pro-Vis Sales Manager at NVIDIA

There is an increasing demand for support from virtual reality (VR) and augmented reality (AR) enthusiasts within the University of Oxford. The VR and AR Oxford Hub was established to provide that support and act as a single point of reference of the University of Oxford and its collaborators.

Today the Hub is a fast-growing network. For the academic and industrial members of the network, they aim to;

  • Connect people, knowledge, and resources in the field of immersive technologies, such as VR and AR.
  • Support researches willing to embrace immersive technologies to spark new ideas.
  • Make VR and AR accessible to all member of the University of Oxford by providing hardware, software and training.

The showcase will be a unique gathering of researchers and students with immersive technologies at its heart. Organisations from all over the world will showcase in Oxford the use of Virtual Reality and Augmented Reality in a broad range of applications: teaching, medical treatments and more.

This event is free but register on Eventbrite to join us at the Mathematical Institute Thursday 20th June afternoon, from 2pm to 7pm.